Okay, so I am here now in Canada at the Brantford Games Network Lab known as the BGNlab
#1st think simple. Think generally
1st think simple. Think generally. Keep reminding yourself that the average person should be able to complete this room in one hour. In a well-designed room you won't need any extra knowledge besides what you can just find in the room people tend to over analyze and just go down a rabbit hole.
#2nd Tip: split up
2nd Tip: split up Later, the second tip deals with searching The first thing you should do in your to room is for everyone to split up and to start looking for clues and items
#Tip 3: Organize
Tip 3: Organize your stuff. As you search the room put all the clues and items in one location.
#Tip 4: laser focus
Tip 4: laser focus Now that your team is starting to make sense of the room laser focus on what is stopping you from moving forward
#Tip 5: assign roles
Tip 5: assign roles According to Dr. Nicholson poor communication is the number one reason why teams fail. His list of eight different roles that team members can be assigned which I will link below.
#Tip 6: Understand combination locks
Tip 6: Understand combination locks You should be familiar with most common locks and their inputs because again if you're working back from what's stopping you and you know a lock requires three letters, then everyone could just focus on finding three letters. The standard key lock is the most obvious then a combination lock where you're just looking for four numbers in a specific order or here. Where it's a combination lock of letters and numbers But five total then your classic dial lock where you need three numbers total and you start by spinning clockwise then open it like this. Then you've got this directional lock which is a little trickier because they can have anywhere from two to thirty inputs squeeze down here three times to wipe it clean.
#Tip 7: Recognize codes#Morse code#Pigpen cipher#Braille key#set of numbers
Tip 7: Recognize codes According to Professor Nicholson's research about half of all escape rooms will have some kind of code that you need to decipher. There's a few basic codes I've seen again and again and just knowing what they look like is useful. Now you're not gonna be expected to memorize the encoding scheme, but it tells you how we're looking for an encoding scheme. So in the upper left anytime, you see dots and dashes you should be thinking Morse code. Usually it's written, but sometimes it can be lights that are flashing long and short or even long and sure sounds. The upper right is called Pigpen cipher and it's often disguised as hieroglyphics. The key will look something like this. So see if you could decode the message then anytime you see dots in a group of six like this, you know, you're looking at a Braille key. Each letter in Braille is some combination of six dots and finally, Dr. Nicholson said in his experience the only time you might not get to the coder key is if there are a set of numbers ranging from 1 to 26 in that case you match them up with a corresponding letter in the alphabet.
#Last tip: Look for patterns
Last tip: Look for patterns. Dr. Nicholson gave me one last challenge here. Now the lock that you have might indicates you need to enter things in the order of a red green blue.
#Final tip: your guide is your friend
Final tip: your guide is your friend Listen closely when they're giving their instructions at the beginning. A lot of times they will give subtle hints about issues that trip a lot of people up.