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Episode Markers
  • 01:51
     
    #Hit stop   
    Hit stop used to make a weapon feel powerful.
  • 02:28
     
    #Inverse kinematics   
    Inverse kinematics is used instead of a hit stop for the Leviathan axe.
  • 02:58
     
    #Inverse kinematics description   
    Inverse kinematics description God of War director Cory Barlog

Why Kratos' Axe Feels SO Powerful | Game Mechanics Explained

In God of War (2018) Kratos' Leviathan axe feels like a meaty powerhouse of a weapon. We sat down with director Cory Barlog to delve into why using the axe feels so damn good. Like this video and want to see more? Tell us in the comments! We're looking for more fun mechanics to dig into. Don't forget to subscribe. SUBSCRIBE for more videos! http://bit.ly/2B7gM6M Like us on Facebook: http://bit.ly/PolygonFB Follow us on Twitter: http://bit.ly/PolygonTwitter Follow us on Instagram: http://bit.ly/PolygonInsta And for more great news and coverage, check out: www.polygon.com Polygon is an entertainment website founded in 2012 in partnership with Vox Media. Our mission is to cover not only games but the artists who make them, the fans who love them, and the culture surrounding them.






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