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  • 00:07
     
    #Director of UX at Epic Games   
    When the UX of the game is done right it just feels natural it feels good to play you don't even notice it. I'm Celia Hood and I was Director of UX at Epic Games
  • 08:40
     
    #teaching player new element   
    We put specifically the player in a meaningful situation where they would want to learn about a specific feature in that case building and this is how we teach them the first steps of building enemyteaching player new element.
  • 11:17
     
    #colorblind mode   
    Another example would be the colorblind mode about a percent of the male population has some sort of colorblindness so you need to take that into account when you design your game.

Fortnite UX Designer Breaks Down Fortnite's UI / UX | Ars Technica

Celia Hodent, Director of UX for Epic Games (2013-2017), breaks down Fortnite's UI/UX and goes over the small details that many players may not notice. She explains how elements of a game's UX must teach new players the gameplay, how color blindness affects game UX design and what it is like to professionally design UX for games.






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